serverfilterbuildermenu.h
1 //------------------------------------------------------------------------------
2 // serverfilterbuildermenu.h
3 //------------------------------------------------------------------------------
4 //
5 // This program is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU General Public License
7 // as published by the Free Software Foundation; either version 2
8 // of the License, or (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
18 // 02110-1301, USA.
19 //
20 //------------------------------------------------------------------------------
21 // Copyright (C) 2013 "Zalewa" <zalewapl@gmail.com>
22 //------------------------------------------------------------------------------
23 #ifndef id33120EA3_7525_471D_B8AAE607B642CC00
24 #define id33120EA3_7525_471D_B8AAE607B642CC00
25 
26 #include "dptr.h"
27 
28 #include <QMenu>
29 
30 class Server;
32 
33 class ServerFilterBuilderMenu : public QMenu
34 {
35  Q_OBJECT
36 
37  public:
38  ServerFilterBuilderMenu(const Server& server, const ServerListFilterInfo& filter,
39  QWidget* parent = 0);
41 
42  const ServerListFilterInfo& filter() const;
43 
44  private:
46 
47  QAction* addAction(QMenu* menu, const QString& text, const char* slot);
48  QAction* mkExcludeWadAction(QMenu* menu, const QString& wadName);
49  QAction* mkIncludeWadAction(QMenu* menu, const QString& wadName);
50 
51  private slots:
52  void applyGameModeExcludedFilter();
53  void applyGameModeFilter();
54  void applyPingFilter();
55  void excludeWadFromAction();
56  void includeWadFromAction();
57 };
58 
59 #endif
Structure describing server filter.
A representation of a server for a given game.
Definition: server.h:93