A DTO for GameClientRunner; exchanges information between main program and plugins, and allows future extensions. More...
#include <gameclientrunner.h>
Public Member Functions | |
| ServerConnectParams (const ServerConnectParams &other) | |
| const QString & | connectPassword () const |
| Password for server connection. More... | |
| const QString & | demoName () const |
| Name of demo if demo is to be recorded. More... | |
| const QString & | inGamePassword () const |
| In-game "join" password. More... | |
| ServerConnectParams & | operator= (const ServerConnectParams &other) |
| void | setConnectPassword (const QString &val) |
| void | setDemoName (const QString &val) |
| void | setInGamePassword (const QString &val) |
A DTO for GameClientRunner; exchanges information between main program and plugins, and allows future extensions.
This object may be copied freely.
Definition at line 46 of file gameclientrunner.h.
| const QString & ServerConnectParams::connectPassword | ( | ) | const |
Password for server connection.
Definition at line 71 of file gameclientrunner.cpp.
| const QString & ServerConnectParams::demoName | ( | ) | const |
Name of demo if demo is to be recorded.
If no demo shall be recorded this will be empty.
Definition at line 76 of file gameclientrunner.cpp.
| const QString & ServerConnectParams::inGamePassword | ( | ) | const |
In-game "join" password.
Definition at line 81 of file gameclientrunner.cpp.