Classes | |
| class | Data |
Public Member Functions | |
| void | init (const char *name, const char *const icon[],...) |
| virtual ConfigurationBaseBox * | configuration (QWidget *parent) const |
| Engine's configuration widget. | |
| const Data * | data () const |
| const QPixmap & | icon () const |
| void | setConfig (IniSection &cfg) const |
| virtual QList< GameCVar > | limits (const GameMode &mode) const |
| Returns a list of limits (like fraglimit) supported by passed gamemode. | |
| virtual MasterClient * | masterClient () const |
| void | masterHost (QString &host, unsigned short &port) const |
| virtual Server * | server (const QHostAddress &address, unsigned short port) const =0 |
| Creates an instance of server object from this plugin. This might be useful for custom servers. | |
Protected Types | |
| enum | InitFeatures { EP_Done, EP_Author, EP_Version, EP_AllDMFlags, EP_AllowsConnectPassword, EP_AllowsEmail, EP_AllowsURL, EP_AllowsJoinPassword, EP_AllowsRConPassword, EP_AllowsMOTD, EP_DefaultMaster, EP_DefaultServerPort, EP_GameModes, EP_GameModifiers, EP_HasMasterServer, EP_InGameFileDownloads, EP_IRCChannel, EP_SupportsRandomMapRotation, EP_RefreshThreshold } |
Protected Member Functions | |
| virtual void | setupConfig (IniSection &config) const |
| Reimplement if you want to perform some ini initialization manually. | |
enum EnginePlugin::InitFeatures [protected] |
We will use this to tell Init what features we have, new features can be added to this list, but the position of any feature must not change.
| EP_Done |
Signals the end of init parameters. |
| EP_Author |
(const char*) Author of the plugin. |
| EP_Version |
(unsigned int) Single version number for plugin. |
| EP_AllDMFlags |
(const DMFlags*) Array of DMFlags objects. |
| EP_AllowsConnectPassword |
Signifies that servers can be created with a connection password. |
| EP_AllowsEmail |
Signifies that servers can have an administrative contact email attached. |
| EP_AllowsURL |
Signifies that servers can provide a URL for potential wad downloads. |
| EP_AllowsJoinPassword |
Signifies that servers can be created with a join password. |
| EP_AllowsRConPassword |
Signifies that servers can be created for remote console access. |
| EP_AllowsMOTD |
Signifies that servers can have a message of the day. |
| EP_DefaultMaster |
(const char*) Default ip address and port ("address:port") for master server. Requires EP_HasMasterServer. |
| EP_DefaultServerPort |
(quint16) Default port for custom server creation. |
| EP_GameModes |
(const QList<GameMode>*) List of all possible game modes supported. |
| EP_GameModifiers |
(const QList<GameCVar>*) List of potential game modifiers. |
| EP_HasMasterServer |
Signifies that the plugin implements a master server protocol. |
| EP_InGameFileDownloads |
Allows the player to join a server without downloading files through Wadseeker. |
| EP_IRCChannel |
(const char*)server, (const char*)channel - Can be repeated. Default IRC channels. |
| EP_SupportsRandomMapRotation |
Signifies that a server can be created with a random map rotation. |
| EP_RefreshThreshold |
(quint8) The amount of time (in seconds) that must pass before a server can be requeried. |
| void EnginePlugin::init | ( | const char * | name, |
| const char *const | icon[], | ||
| ... | |||
| ) |
Initializes a plugin based on a feature set passed in. A name for the plugin and its icon (in XPM format) must be provided. The list of features must be terminated with EP_Done.
| name | Name of the plugin which will be presented to the user. |
| icon | XPM icon used to represent this plugin. |
| virtual MasterClient* EnginePlugin::masterClient | ( | ) | const [inline, virtual] |
Creates an MasterClient instace for this plugin.
| void EnginePlugin::masterHost | ( | QString & | host, |
| unsigned short & | port | ||
| ) | const |
Fills the variables with information about the master's address.
| virtual Server* EnginePlugin::server | ( | const QHostAddress & | address, |
| unsigned short | port | ||
| ) | const [pure virtual] |
Creates an instance of server object from this plugin. This might be useful for custom servers.