A DTO for GameClientRunner; exchanges information between main program and plugins, and allows future extensions. More...
#include <gameclientrunner.h>
Public Member Functions | |
ServerConnectParams (const ServerConnectParams &other) | |
const QString & | connectPassword () const |
Password for server connection. | |
const QString & | demoName () const |
Name of demo if demo is to be recorded. | |
const QString & | inGamePassword () const |
In-game "join" password. | |
ServerConnectParams & | operator= (const ServerConnectParams &other) |
void | setConnectPassword (const QString &val) |
void | setDemoName (const QString &val) |
void | setInGamePassword (const QString &val) |
A DTO for GameClientRunner; exchanges information between main program and plugins, and allows future extensions.
This object may be copied freely.
Definition at line 46 of file gameclientrunner.h.
const QString & ServerConnectParams::connectPassword | ( | ) | const |
Password for server connection.
Definition at line 74 of file gameclientrunner.cpp.
const QString & ServerConnectParams::demoName | ( | ) | const |
Name of demo if demo is to be recorded.
If no demo shall be recorded this will be empty.
Definition at line 79 of file gameclientrunner.cpp.
const QString & ServerConnectParams::inGamePassword | ( | ) | const |
In-game "join" password.
Definition at line 84 of file gameclientrunner.cpp.