Server Member List

This is the complete list of members for Server, including all inherited members.

addPlayer(const Player &player)Server
address() const Server
addressWithPort() const Server
addWad(const PWad &wad)Serverprotected
allWadNames() const Server
anyWadnameContains(const QString &text, Qt::CaseSensitivity cs=Qt::CaseInsensitive) const Server
begunRefreshing(ServerPtr server)Serversignal
clearPlayersList()Server
clearWads()Serverprotected
clientExe()Servervirtual
createSendRequest()Serverprotected
customDetails()Server
customDetails_default() (defined in Server)Serverprotected
dmFlags() const Server
email() const Server
engineName() const Server
gameMode() const Server
gameRunner()Servervirtual
gameVersion() const Server
hasRcon() const Serverinlinevirtual
hostName(bool forceAddress=false) const Server
icon() const Server
isCustom() const Server
isEmpty() const Server
isFull() const Server
isKnown() const Server
isLan() const Server
isLocked() const Server
isLockedAnywhere() const Server
isLockedInGame() const Server
isRandomMapRotation() const Server
isRefreshing() const Server
isSecure() const Server
isSpecial() const Server
isTestingServer() const Server
iwad() const Server
lastResponse() const Server
lookupHost()Server
map() const Server
mapList() const Server
maxClients() const Server
maxPlayers() const Server
modifiers() const Servervirtual
motd() const Server
name() const Server
numFreeClientSlots() const Server
numFreeJoinSlots() const Server
numFreeSpectatorSlots() const Server
numTotalSlots() const Serverinline
numWads() const Serverinline
ping() const Server
player(int index) const Server
players() const Server
plugin() const =0Serverpure virtual
port() const Server
rcon()Serverinlinevirtual
readRefreshQueryResponse(const QByteArray &data)Server
readRequest(const QByteArray &data)Serverprotected
refreshStarts()Server
refreshStops(Response response)Server
Response enum nameServer
RESPONSE_BAD enum valueServer
RESPONSE_BANNED enum valueServer
RESPONSE_GOOD enum valueServer
RESPONSE_NO_RESPONSE_YET enum valueServer
RESPONSE_PENDING enum valueServer
RESPONSE_REPLY enum valueServer
RESPONSE_TIMEOUT enum valueServer
RESPONSE_WAIT enum valueServer
score(int team=0) const Server
scoreLimit() const Server
scores() const Server
scoresMutable()Serverprotected
self() const Server
sendRefreshQuery(QUdpSocket *socket)Server
Server(const QHostAddress &address, unsigned short port)Server
ServerPointer (defined in Server)Serverfriend
setCustom(bool custom)Server
setDmFlags(const QList< DMFlagsSection > &dmFlags)Serverprotected
setEmail(const QString &mail)Server
setGameMode(const GameMode &gameMode)Server
setGameVersion(const QString &version)Serverprotected
setIwad(const QString &iwad)Serverprotected
setLan(bool b) (defined in Server)Server
setLocked(bool locked)Serverprotected
setLockedInGame(bool locked)Serverprotected
setMap(const QString &name)Server
setMapList(const QStringList &mapList)Server
setMaxClients(unsigned short i)Server
setMaxPlayers(unsigned short i)Server
setMotd(const QString &message)Server
setName(const QString &name)Server
setPing(unsigned int currentPing)Serverprotected
setPingIsSet(bool b)Serverprotected
setPort(unsigned short i)Server
setRandomMapRotation(bool b)Server
setScoreLimit(unsigned int scoreLimit)Serverprotected
setSecure(bool bSecureServer)Serverprotected
setSelf(const QWeakPointer< Server > &self)Server
setSkill(unsigned char newSkill)Server
setTestingServer(bool b) (defined in Server)Serverprotected
setTimeLeft(unsigned short timeLeft)Serverprotected
setTimeLimit(unsigned short timeLimit)Serverprotected
setWebSite(const QString &site)Server
skill() const Server
teamColor(int team) const Servervirtual
teamName(int team) const Servervirtual
timeLeft() const Server
timeLimit() const Server
timeMsSinceLastRefresh() const Server
tooltipGenerator() const Servervirtual
updated(ServerPtr server, int response)Serversignal
wad(int index) const Server
wadPathFinder()Servervirtual
wads() const Server
webSite() const Server
~Server() override (defined in Server)Servervirtual