GameClientRunner Member List

This is the complete list of members for GameClientRunner, including all inherited members.

addConnectCommand()GameClientRunnerprotected
addConnectCommand_default() (defined in GameClientRunner)GameClientRunnerprotected
addCustomParameters()GameClientRunnerprotected
addDemoRecordCommand()GameClientRunnerprotected
addExtra()GameClientRunnerprotected
addExtra_default() (defined in GameClientRunner)GameClientRunnerprotected
addGamePaths()GameClientRunnerprotected
addGamePaths_default() (defined in GameClientRunner)GameClientRunnerprotected
addInGamePassword()GameClientRunnerprotected
addInGamePassword_default() (defined in GameClientRunner)GameClientRunnerprotected
addIwad()GameClientRunnerprotected
addIwad_default() (defined in GameClientRunner)GameClientRunnerprotected
addModFiles(const QStringList &files)GameClientRunnerprotected
addModFiles_default(const QStringList &files) (defined in GameClientRunner)GameClientRunnerprotected
addModFiles_prefixOnce(const QStringList &files)GameClientRunnerprotected
addPassword()GameClientRunnerprotected
addPassword_default() (defined in GameClientRunner)GameClientRunnerprotected
addPwads()GameClientRunnerprotected
addWads()GameClientRunnerprotected
argForBexLoading() const (defined in GameClientRunner)GameClientRunnerprotected
argForConnect() const GameClientRunnerprotected
argForConnectPassword() const GameClientRunnerprotected
argForDehLoading() const GameClientRunnerprotected
argForDemoRecord() const GameClientRunnerprotected
argForInGamePassword() const GameClientRunnerprotected
argForIwadLoading() const GameClientRunnerprotected
argForOptionalWadLoading() const GameClientRunnerprotected
argForPort() const GameClientRunnerprotected
argForPwadLoading() const GameClientRunnerprotected
args()GameClientRunnerprotected
connectPassword() const GameClientRunnerprotected
createCommandLineArguments()GameClientRunnerprotected
createCommandLineArguments_default() (defined in GameClientRunner)GameClientRunnerprotected
createJoinCommandLine(CommandLineInfo &cli, const ServerConnectParams &params)GameClientRunner
demoName() const GameClientRunnerprotected
findWad(const QString &wad) const GameClientRunnerprotected
GameClientRunner(ServerPtr server) (defined in GameClientRunner)GameClientRunner
inGamePassword() const GameClientRunnerprotected
isIwadFound() const (defined in GameClientRunner)GameClientRunnerprotected
iwadPath() const (defined in GameClientRunner)GameClientRunnerprotected
joinError() const GameClientRunner
markPwadAsIncompatible(const PWad &pwadName)GameClientRunnerprotected
markPwadAsMissing(const PWad &pwadName)GameClientRunnerprotected
pathFinder()GameClientRunnerprotected
serverConnectParams()GameClientRunnerprotected
setArgForBexLoading(const QString &arg) (defined in GameClientRunner)GameClientRunnerprotected
setArgForConnect(const QString &arg) (defined in GameClientRunner)GameClientRunnerprotected
setArgForConnectPassword(const QString &arg) (defined in GameClientRunner)GameClientRunnerprotected
setArgForDehLoading(const QString &arg) (defined in GameClientRunner)GameClientRunnerprotected
setArgForDemoRecord(const QString &arg) (defined in GameClientRunner)GameClientRunnerprotected
setArgForInGamePassword(const QString &arg) (defined in GameClientRunner)GameClientRunnerprotected
setArgForIwadLoading(const QString &arg) (defined in GameClientRunner)GameClientRunnerprotected
setArgForOptionalWadLoading(const QString &arg) (defined in GameClientRunner)GameClientRunnerprotected
setArgForPort(const QString &arg) (defined in GameClientRunner)GameClientRunnerprotected
setArgForPwadLoading(const QString &arg) (defined in GameClientRunner)GameClientRunnerprotected
setExecutable(const QString &path) (defined in GameClientRunner)GameClientRunnerprotected
setJoinError(const JoinError &e)GameClientRunnerprotected
setWorkingDir(const QString &path) (defined in GameClientRunner)GameClientRunnerprotected
wadTargetDirectory() const GameClientRunnerprotected
~GameClientRunner() override (defined in GameClientRunner)GameClientRunnervirtual