23 #ifndef idb76a672e_9f54_4dbc_a933_33ea083e8f11 24 #define idb76a672e_9f54_4dbc_a933_33ea083e8f11 48 void loadConfig(
Ini &config,
bool loadingPrevious);
49 QString mapName()
const;
50 void reloadAppConfig();
51 void saveConfig(
Ini &config);
53 void setupForRemoteGame();
55 void setIwadByName(
const QString &iwad);
58 void gameModeChanged(
const GameMode &gameMode);
62 void showEvent(QShowEvent *event);
71 bool setEngine(
const QString &engineName);
75 void onGameModeChanged(
int);
76 void updateMapWarningVisibility();
Game parametrization data used when creating new games.
Dialog window allowing user to create a game.
Game mode representation.