23 #ifndef idb76a672e_9f54_4dbc_a933_33ea083e8f11
24 #define idb76a672e_9f54_4dbc_a933_33ea083e8f11
48 void loadConfig(
Ini &config,
bool loadingPrevious);
49 void saveConfig(
Ini &config);
51 void setupForRemoteGame();
52 void setIwadByName(
const QString &iwad);
55 void gameModeChanged(
const GameMode &gameMode);
61 QString pathToExe(
bool offline);
63 QString pathToOfflineExe(
Message& message);
64 QString pathToServerExe(
Message& message);
66 bool setEngine(
const QString &engineName);
69 void browseExecutable();
70 void onGameModeChanged(
int);
71 void setExecutableToDefault();
Game parametrization data used when creating new games.
Message object used to pass messages throughout the Doomseeker's system.
A representation of a server for a given game.
Game mode representation.