Data structure that holds information about players in a server. More...
#include <player.h>
Public Types | |
| enum | PlayerTeam {  TEAM_BLUE, TEAM_RED, TEAM_GREEN, TEAM_GOLD, TEAM_NONE = 0xFF }  | 
Public Member Functions | |
| Player (const QString &name, unsigned short score, unsigned short ping, PlayerTeam team=TEAM_NONE, bool spectator=false, bool bot=false) | |
| const QString & | name () const | 
| short | score () const | 
| unsigned short | ping () const | 
| bool | isSpectating () const | 
| bool | isBot () const | 
| bool | isTeamlessBot () const | 
| PlayerTeam | teamNum () const | 
| bool | operator== (const Player &other) const | 
| QString | nameFormatted () const | 
| QString | nameColorTagsStripped () const | 
Protected Attributes | |
| QString | playerName | 
| short | currentScore | 
| unsigned short | currentPing | 
| bool | spectator | 
| bool | bot | 
| PlayerTeam | team | 
Data structure that holds information about players in a server.
| QString Player::nameColorTagsStripped | ( | ) | const | 
Seeks for characters that are not from the <32; 126> range, removes them and the characters that appear after them, then returns new string.
| QString Player::nameFormatted | ( | ) | const | 
Formats string into HTML format.