pathfind.cpp
1 //------------------------------------------------------------------------------
2 // pathfind.cpp
3 //------------------------------------------------------------------------------
4 //
5 // This library is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU Lesser General Public
7 // License as published by the Free Software Foundation; either
8 // version 2.1 of the License, or (at your option) any later version.
9 //
10 // This library is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 // Lesser General Public License for more details.
14 //
15 // You should have received a copy of the GNU Lesser General Public
16 // License along with this library; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
18 // 02110-1301 USA
19 //
20 //------------------------------------------------------------------------------
21 // Copyright (C) 2015 "Zalewa" <zalewapl@gmail.com>
22 //------------------------------------------------------------------------------
23 #include "pathfind.h"
24 
25 #include "serverapi/gamefile.h"
26 #include "templatedpathresolver.h"
27 #include <QDir>
28 #include <QFileInfo>
29 #include <QStringList>
30 
31 QString PathFind::findExe(const PathFinder &pathFinder, const QString &name)
32 {
33  #if defined(Q_OS_WIN32)
34  if (!name.endsWith(".exe"))
35  {
36  QString file = pathFinder.findFile(name + ".exe");
37  if (!file.isEmpty())
38  {
39  return file;
40  }
41  }
42  #endif
43  return pathFinder.findFile(name);
44 }
45 
46 QString PathFind::findGameFile(const QStringList &knownPaths, const GameFile &gameFile)
47 {
49  QStringList knownDirs;
50  for (const QString &path : knownPaths)
51  {
52  if (!path.trimmed().isEmpty())
53  {
54  QFileInfo fileInfo(gDoomseekerTemplatedPathResolver().resolve(path));
55  if (fileInfo.isDir())
56  {
57  pathFinder.addPrioritySearchDir(fileInfo.filePath());
58  }
59  if (fileInfo.dir().exists())
60  {
61  pathFinder.addPrioritySearchDir(fileInfo.path());
62  }
63  }
64  }
65  return findGameFile(pathFinder, gameFile);
66 }
67 
68 QString PathFind::findGameFile(const PathFinder &pathFinder, const GameFile &gameFile)
69 {
70  if (gameFile.executable() != 0)
71  {
72  return findExe(pathFinder, gameFile.fileName());
73  }
74  else
75  {
76  return pathFinder.findFile(gameFile.fileName());
77  }
78 }