pathfind.cpp
1 //------------------------------------------------------------------------------
2 // pathfind.cpp
3 //------------------------------------------------------------------------------
4 //
5 // This library is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU Lesser General Public
7 // License as published by the Free Software Foundation; either
8 // version 2.1 of the License, or (at your option) any later version.
9 //
10 // This library is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 // Lesser General Public License for more details.
14 //
15 // You should have received a copy of the GNU Lesser General Public
16 // License along with this library; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
18 // 02110-1301 USA
19 //
20 //------------------------------------------------------------------------------
21 // Copyright (C) 2015 "Zalewa" <zalewapl@gmail.com>
22 //------------------------------------------------------------------------------
23 #include "pathfind.h"
24 
25 #include "serverapi/gamefile.h"
26 #include <QDir>
27 #include <QFileInfo>
28 #include <QStringList>
29 
30 QString PathFind::findExe(const PathFinder &pathFinder, const QString &name)
31 {
32  #if defined(Q_OS_WIN32)
33  if (!name.endsWith(".exe"))
34  {
35  QString file = pathFinder.findFile(name + ".exe");
36  if (!file.isEmpty())
37  {
38  return file;
39  }
40  }
41  #endif
42  return pathFinder.findFile(name);
43 }
44 
45 QString PathFind::findGameFile(const QStringList &knownPaths, const GameFile &gameFile)
46 {
48  QStringList knownDirs;
49  for (const QString &path : knownPaths)
50  {
51  if (!path.trimmed().isEmpty())
52  {
53  QFileInfo fileInfo(path);
54  if (fileInfo.isDir())
55  {
56  pathFinder.addPrioritySearchDir(fileInfo.filePath());
57  }
58  if (fileInfo.dir().exists())
59  {
60  pathFinder.addPrioritySearchDir(fileInfo.path());
61  }
62  }
63  }
64  return findGameFile(pathFinder, gameFile);
65 }
66 
67 QString PathFind::findGameFile(const PathFinder &pathFinder, const GameFile &gameFile)
68 {
69  if (gameFile.executable() != 0)
70  {
71  return findExe(pathFinder, gameFile.fileName());
72  }
73  else
74  {
75  return pathFinder.findFile(gameFile.fileName());
76  }
77 }