=
{
        { IDPort, 24, !HIDDEN, !RESIZEABLE, Qt::AscendingOrder },
        { IDPlayers, 60, !HIDDEN, RESIZEABLE, Qt::DescendingOrder },
        { IDPing, 50, !HIDDEN, RESIZEABLE, Qt::AscendingOrder },
        { IDServerName, 200, !HIDDEN, RESIZEABLE, Qt::AscendingOrder },
        { IDAddress, 120, !HIDDEN, RESIZEABLE, Qt::AscendingOrder },
        { IDIwad, 90, !HIDDEN, RESIZEABLE, Qt::AscendingOrder },
        { IDMap, 70, !HIDDEN, RESIZEABLE, Qt::AscendingOrder },
        { IDWads, 120, !HIDDEN, RESIZEABLE, Qt::AscendingOrder },
        { IDGametype, 150, !HIDDEN, RESIZEABLE, Qt::AscendingOrder },
        { IDHiddenGroup, 0, HIDDEN, !RESIZEABLE, Qt::DescendingOrder },
        { IDHiddenServerPointer, 0, HIDDEN, !RESIZEABLE, Qt::AscendingOrder }
}