Server Member List

This is the complete list of members for Server, including all inherited members.
address() const (defined in Server)Server [inline]
addressWithPort() const (defined in Server)Server [inline]
bDeleteServer [protected]
begunRefreshing(Server *server) (defined in Server)Server [signal]
binaries() const Server [virtual]
bKnownServer [protected]
bPingIsSetServer [protected]
broadcastToLAN (defined in Server)Server [protected]
broadcastToMaster (defined in Server)Server [protected]
bSecureServer (defined in Server)Server [protected]
clearDMFlags() (defined in Server)Server [protected]
connectPassword() const (defined in Server)Server [inline]
currentGameMode (defined in Server)Server [protected]
currentPing (defined in Server)Server [protected]
custom (defined in Server)Server [protected]
dmFlags (defined in Server)Server [protected]
email (defined in Server)Server [protected]
eMail() const (defined in Server)Server [inline]
emitUpdated(int response)Server [inline, protected]
engineName() const Server [virtual]
gameFlags() const (defined in Server)Server [inline]
gameMode() const (defined in Server)Server [inline]
gameRunner() const Server [virtual]
gameSkill() const (defined in Server)Server [inline]
hasRcon() const (defined in Server)Server [inline, virtual]
hostName(bool forceAddress=false) const Server
icon() const (defined in Server)Server
isBroadcastingToLAN() const (defined in Server)Server [inline]
isBroadcastingToMaster() const (defined in Server)Server [inline]
isCustom() const (defined in Server)Server [inline]
isEmpty() const (defined in Server)Server
isFull() const (defined in Server)Server
isKnown() const (defined in Server)Server [inline]
isLocked() const (defined in Server)Server [inline]
isRefreshable() const (defined in Server)Server
isRefreshing() const (defined in Server)Server [inline]
isSecured() const (defined in Server)Server [inline]
isSetToDelete() const (defined in Server)Server [inline]
iwad (defined in Server)Server [protected]
iwadName() const (defined in Server)Server [inline]
joinPassword() const (defined in Server)Server [inline]
lastResponse() const (defined in Server)Server [inline]
locked (defined in Server)Server [protected]
lookupHost()Server
map() const (defined in Server)Server [inline]
mapList (defined in Server)Server [protected]
mapName (defined in Server)Server [protected]
mapRandomRotation (defined in Server)Server [protected]
mapsList() const (defined in Server)Server [inline]
maxClients (defined in Server)Server [protected]
maximumClients() const (defined in Server)Server [inline]
maximumPlayers() const (defined in Server)Server [inline]
maxPlayers (defined in Server)Server [protected]
messageOfTheDay() const (defined in Server)Server [inline]
modifier() const (defined in Server)Server [inline, virtual]
motd (defined in Server)Server [protected]
name() const (defined in Server)Server [inline]
numFreeClientSlots() const (defined in Server)Server
numFreeJoinSlots() const (defined in Server)Server
numFreeSpectatorSlots() const (defined in Server)Server
numWads() const (defined in Server)Server [inline]
passwordConnect (defined in Server)Server [protected]
passwordJoin (defined in Server)Server [protected]
passwordRCon (defined in Server)Server [protected]
ping() const (defined in Server)Server [inline]
player(int index) const (defined in Server)Server
players (defined in Server)Server [protected]
playersList() const (defined in Server)Server [inline]
plugin() const =0Server [pure virtual]
port() const (defined in Server)Server [inline]
pwads() const (defined in Server)Server [inline]
randomMapRotation() const (defined in Server)Server [inline]
rcon() (defined in Server)Server [inline, virtual]
rconPassword() const (defined in Server)Server [inline]
readRefreshQueryResponse(QByteArray &data) (defined in Server)Server
readRequest(QByteArray &data)=0Server [protected, pure virtual]
refresh()Server [slot]
refreshStarts()Server
refreshStops(Response response)Server
Response enum name (defined in Server)Server
response (defined in Server)Server [protected]
RESPONSE_BAD enum value (defined in Server)Server
RESPONSE_BANNED enum value (defined in Server)Server
RESPONSE_GOOD enum value (defined in Server)Server
RESPONSE_NO_RESPONSE_YET enum value (defined in Server)Server
RESPONSE_TIMEOUT enum value (defined in Server)Server
RESPONSE_WAIT enum value (defined in Server)Server
score(int team=0) const (defined in Server)Server [inline]
scoreLimit() const (defined in Server)Server [inline]
scores (defined in Server)Server [protected]
sendRefreshQuery(QUdpSocket *socket)Server
sendRequest(QByteArray &data)=0Server [protected, pure virtual]
Server(const QHostAddress &address, unsigned short port) (defined in Server)Server
serverName (defined in Server)Server [protected]
ServerPointer (defined in Server)Server [friend]
serverScoreLimit (defined in Server)Server [protected]
serverTimeLeft (defined in Server)Server [protected]
serverTimeLimit (defined in Server)Server [protected]
serverVersion (defined in Server)Server [protected]
setBroadcastToLAN(bool b) (defined in Server)Server [inline]
setBroadcastToMaster(bool b) (defined in Server)Server [inline]
setCustom(bool b) (defined in Server)Server [inline]
setGameMode(const GameMode &gameMode) (defined in Server)Server [inline]
setHostEmail(const QString &mail) (defined in Server)Server [inline]
setHostName(QHostInfo host) (defined in Server)Server [protected, slot]
setMap(const QString &name) (defined in Server)Server [inline]
setMapList(const QStringList &maplist) (defined in Server)Server [inline]
setMaximumClients(unsigned short i) (defined in Server)Server [inline]
setMaximumPlayers(unsigned short i) (defined in Server)Server [inline]
setMOTD(const QString &message) (defined in Server)Server [inline]
setName(const QString &name) (defined in Server)Server [inline]
setPasswordConnect(const QString &str) (defined in Server)Server [inline]
setPasswordJoin(const QString &str) (defined in Server)Server [inline]
setPasswordRCon(const QString &str) (defined in Server)Server [inline]
setPort(unsigned short i) (defined in Server)Server [inline]
setRandomMapRotation(bool b) (defined in Server)Server [inline]
setSkill(unsigned char newSkill) (defined in Server)Server [inline]
setToDelete(bool b) (defined in Server)Server
setWebsite(const QString &site) (defined in Server)Server [inline]
skill (defined in Server)Server [protected]
teamColor(int team) const (defined in Server)Server [virtual]
teamName(int team) const (defined in Server)Server [inline, virtual]
teamNames (defined in Server)Server [protected, static]
time (defined in Server)Server [protected]
timeLeft() const (defined in Server)Server [inline]
timeLimit() const (defined in Server)Server [inline]
tooltipGenerator() const Server [virtual]
updated(Server *server, int response)Server [signal]
version() const (defined in Server)Server [inline]
wad(int index) const (defined in Server)Server [inline]
wads (defined in Server)Server [protected]
website() const (defined in Server)Server [inline]
webSite (defined in Server)Server [protected]
~Server() (defined in Server)Server [virtual]