24 #ifndef __SERVERSSTATUSWIDGET_H__
25 #define __SERVERSSTATUSWIDGET_H__
55 void mousePressEvent(QMouseEvent* event);
56 void paintEvent(QPaintEvent *event);
58 bool bMasterIsEnabled;
62 unsigned int numPlayers;
66 void addServer(
const ServerPtr &server);
67 void registerServers();
68 void removeServer(
const ServerPtr &server);
A representation of a server for a given game.
Abstract base for all MasterClients.