25 #ifndef __CONNECTIONHANDLER_H__
26 #define __CONNECTIONHANDLER_H__
47 static void registerAll();
48 static void registerScheme(
const QString &scheme);
51 void handleUrl(
const QUrl &url);
62 ConnectionHandler(ServerPtr server, QWidget *parentWidget=NULL,
bool handleResponse=
false);
70 void finish(
int response);
74 void checkResponse(
const ServerPtr &server,
int response);
77 void finished(
int response);
82 void buildJoinCommandLine();
86 void onCommandLineBuildFinished();
Structure holding parameters for application launch.
A representation of a server for a given game.
Indicator of error for the server join process.