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src
core
gui
createserver
maplistselector.h
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//------------------------------------------------------------------------------
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// maplistselector.h
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//------------------------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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// 02110-1301 USA
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//
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//------------------------------------------------------------------------------
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// Copyright (C) 2019 Pol Marcet Sardà <polmarcetsarda@gmail.com>
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//------------------------------------------------------------------------------
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#ifndef __MAPLISTSELECTOR_H_
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#define __MAPLISTSELECTOR_H_
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#include "dptr.h"
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#include "ui_maplistselector.h"
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#include <QDialog>
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struct
MapEntry
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{
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MapEntry
(
const
QString &name,
const
QString &originalFile,
const
bool
&isIwad);
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QString name;
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QString originalFile;
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bool
isIwad;
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};
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class
MapListSelector
:
public
QDialog
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{
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Q_OBJECT
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public
:
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MapListSelector
(QWidget *parent =
nullptr
);
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~
MapListSelector
()
override
;
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void
addPaths
(
const
QStringList &paths);
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const
QStringList
selectedMaps
();
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private
:
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void
addEntryToMapList(
const
MapEntry
&newEntry);
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void
setMapsOfCheckableList(
const
QList<MapEntry> &list);
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void
setIfFinishedStateIsEnabled(
const
bool
&state);
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DPtr<MapListSelector>
d;
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private
slots:
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void
accept()
override
;
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void
reject()
override
;
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void
performCheckStep();
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void
selectAll();
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void
listItemChanged();
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void
showContextMenu(
const
QPoint &pos);
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void
invertSelection();
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};
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#endif
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