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src
core
serverapi
gameexefactory.h
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//------------------------------------------------------------------------------
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// gameexefactory.h
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//------------------------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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// 02110-1301 USA
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//
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//------------------------------------------------------------------------------
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// Copyright (C) 2013 "Zalewa" <zalewapl@gmail.com>
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//------------------------------------------------------------------------------
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#ifndef id53E6D544_EC39_49F8_93CF518BBB413164
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#define id53E6D544_EC39_49F8_93CF518BBB413164
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#include "dptr.h"
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#include "global.h"
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#include "serverapi/polymorphism.h"
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#include <QList>
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#include <QObject>
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class
EnginePlugin
;
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class
ExeFilePath
;
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class
GameFileList
;
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class
Server
;
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class
MAIN_EXPORT
GameExeFactory
:
public
QObject
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{
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Q_OBJECT
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public
:
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GameExeFactory
(
EnginePlugin
*plugin);
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virtual
~
GameExeFactory
()
override
;
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QList<ExeFilePath> additionalExecutables(
int
execType)
const
;
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GameFileList
gameFiles()
const
;
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EnginePlugin
*plugin()
const
;
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protected
:
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POLYMORPHIC_SETTER_DECLARE_CONST(
GameFileList
,
GameExeFactory
, gameFiles, ())
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GameFileList
gameFiles_default()
const
;
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POLYMORPHIC_SETTER_DECLARE_CONST(QList<ExeFilePath>,
GameExeFactory
, additionalExecutables, (
int
))
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QList<ExeFilePath> additionalExecutables_default(
int
execType)
const
;
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private
:
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DPtr<GameExeFactory>
d;
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};
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#endif
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