enginedefaults.h
1 //------------------------------------------------------------------------------
2 // enginedefaults.h
3 //------------------------------------------------------------------------------
4 //
5 // This library is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU Lesser General Public
7 // License as published by the Free Software Foundation; either
8 // version 2.1 of the License, or (at your option) any later version.
9 //
10 // This library is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 // Lesser General Public License for more details.
14 //
15 // You should have received a copy of the GNU Lesser General Public
16 // License along with this library; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
18 // 02110-1301 USA
19 //
20 //------------------------------------------------------------------------------
21 // Copyright (C) 2016 "Zalewa" <zalewapl@gmail.com>
22 //------------------------------------------------------------------------------
23 #ifndef ide7dfca98_374f_4972_bff9_0b872f8133c6
24 #define ide7dfca98_374f_4972_bff9_0b872f8133c6
25 
27 
29 {
30  Q_OBJECT
31 
32 public:
33  QList<GameCVar> get(const QVariant &context) override
34  {
35  Q_UNUSED(context);
36  QList<GameCVar> list;
37  list << GameCVar(tr("1 - I'm too young to die"), "", 0);
38  list << GameCVar(tr("2 - Hey, not too rough"), "", 1);
39  list << GameCVar(tr("3 - Hurt me plenty"), "", 2);
40  list << GameCVar(tr("4 - Ultra-violence"), "", 3);
41  list << GameCVar(tr("5 - NIGHTMARE!"), "", 4);
42  return list;
43  }
44 };
45 
46 #endif