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src
core
serverapi
playerslist.h
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//------------------------------------------------------------------------------
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// playerslist.h
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//------------------------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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// 02110-1301 USA
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//
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//------------------------------------------------------------------------------
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// Copyright (C) 2010 "Zalewa" <zalewapl@gmail.com>
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//------------------------------------------------------------------------------
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#ifndef __PLAYERS_LIST_H_
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#define __PLAYERS_LIST_H_
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#include "dptr.h"
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#include "global.h"
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#include "player.h"
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#include <QList>
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#include <QMap>
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class
PlayersList
;
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typedef
QMap<int, PlayersList> PlayersByTeams;
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class
MAIN_EXPORT
PlayersList
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{
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public
:
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PlayersList
();
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PlayersList
(
const
PlayersList
&other);
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PlayersList
&operator=(
const
PlayersList
&other);
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virtual
~
PlayersList
();
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void
bots(
PlayersList
&botsList)
const
;
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void
botsWithoutTeam(
PlayersList
&botsList)
const
;
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void
clear();
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int
count()
const
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{
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return
size();
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}
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int
numBots()
const
;
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int
numBotsOnTeam(
int
team)
const
;
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int
numBotsWithoutTeam()
const
;
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int
numClients()
const
;
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int
numClientsWithoutBots()
const
;
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int
numHumansInGame()
const
;
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int
numHumansOnTeam(
int
team)
const
;
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int
numHumansWithoutTeam()
const
;
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int
numPlayersOnTeam(
int
team)
const
;
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int
numSpectators()
const
;
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PlayersList
&operator<<(
const
Player
&player);
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Player
&operator[](
int
index);
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const
Player
&operator[](
int
index)
const
;
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const
QList<Player> &players()
const
;
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void
inGamePlayersByTeams(PlayersByTeams &playersListMap)
const
;
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int
size()
const
;
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void
spectators(
PlayersList
&spectatorsList)
const
;
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private
:
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DPtr<PlayersList>
d;
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};
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#endif
PlayersList
Definition:
playerslist.h:43
Player
Data structure that holds information about players in a server.
Definition:
player.h:37
DPtr< PlayersList >
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