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src
core
gamedemo.h
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//------------------------------------------------------------------------------
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// gamedemo.h
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//------------------------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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// 02110-1301 USA
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//
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//------------------------------------------------------------------------------
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// Copyright (C) 2014 "Zalewa" <zalewapl@gmail.com>
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//------------------------------------------------------------------------------
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#ifndef ida153f497_2308_468a_8825_d9e06386db7a
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#define ida153f497_2308_468a_8825_d9e06386db7a
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#include "dptr.h"
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#include <QList>
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#include <QString>
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class
EnginePlugin
;
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class
PWad
;
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class
GameDemo
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{
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public
:
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enum
Control
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{
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NoDemo,
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Managed,
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Unmanaged
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};
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GameDemo
();
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GameDemo
(Control control);
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static
QString mkDemoFullPath(Control control,
const
EnginePlugin
&plugin);
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static
void
saveDemoMetaData(
const
QString &demoName,
const
EnginePlugin
&plugin,
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const
QString &iwad,
const
QList<PWad> &pwads);
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operator
Control()
const
;
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private
:
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class
PrivData
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{
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public
:
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GameDemo::Control control;
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};
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PrivData d;
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static
QString mkDemoName(
const
EnginePlugin
&plugin);
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};
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#endif
PWad
PWAD hosted on a server.
Definition:
serverstructs.h:481
GameDemo
Definition:
gamedemo.h:34
EnginePlugin
Definition:
engineplugin.h:76
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