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src
core
plugins
enginedefaults.h
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//------------------------------------------------------------------------------
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// enginedefaults.h
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//------------------------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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// 02110-1301 USA
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//
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//------------------------------------------------------------------------------
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// Copyright (C) 2016 "Zalewa" <zalewapl@gmail.com>
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//------------------------------------------------------------------------------
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#ifndef ide7dfca98_374f_4972_bff9_0b872f8133c6
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#define ide7dfca98_374f_4972_bff9_0b872f8133c6
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#include "
serverapi/serverstructs.h
"
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class
DefaultDifficultyProvider
:
public
GameCVarProvider
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{
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Q_OBJECT
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public
:
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QList<GameCVar>
get
(
const
QVariant &context)
override
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{
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Q_UNUSED(context);
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QList<GameCVar> list;
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list <<
GameCVar
(tr(
"1 - I'm too young to die"
),
""
, 0);
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list << GameCVar(tr(
"2 - Hey, not too rough"
),
""
, 1);
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list << GameCVar(tr(
"3 - Hurt me plenty"
),
""
, 2);
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list << GameCVar(tr(
"4 - Ultra-violence"
),
""
, 3);
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list << GameCVar(tr(
"5 - NIGHTMARE!"
),
""
, 4);
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return
list;
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}
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};
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#endif
GameCVarProvider
Creates GameCVar set.
Definition:
serverstructs.h:317
DefaultDifficultyProvider
Definition:
enginedefaults.h:28
serverstructs.h
GameCVar
A general game setting or variable (like fraglimit).
Definition:
serverstructs.h:257
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