23 #include "gamecreateparams.h"
29 DClass<GameCreateParams>
33 bool broadcastToMaster;
34 QString connectPassword;
35 QStringList customParameters;
36 QList<GameCVar> cvars;
37 QString executablePath;
40 QList<DMFlagsSection> dmFlags;
43 GameCreateParams::HostMode hostMode;
44 QString ingamePassword;
53 QMap<QString, QVariant> options;
55 QList<bool> pwadsOptional;
56 QStringList pwadsPaths;
57 bool randomMapRotation;
69 d->broadcastToLan =
true;
70 d->broadcastToMaster =
true;
71 d->randomMapRotation =
false;
80 GameCreateParams::~GameCreateParams()
86 return d->connectPassword;
89 QStringList &GameCreateParams::customParameters()
91 return d->customParameters;
94 const QStringList &GameCreateParams::customParameters()
const
96 return d->customParameters;
116 return d->demoRecord;
119 void GameCreateParams::setDemoRecord(
const GameDemo &demo)
121 d->demoRecord = demo;
124 QList<DMFlagsSection> &GameCreateParams::dmFlags()
129 const QList<DMFlagsSection> &GameCreateParams::dmFlags()
const
134 const QString &GameCreateParams::email()
const
141 return d->executablePath;
144 const GameMode &GameCreateParams::gameMode()
const
149 GameCreateParams::HostMode GameCreateParams::hostMode()
const
154 bool GameCreateParams::isBroadcastToLan()
const
156 return d->broadcastToLan;
159 bool GameCreateParams::isBroadcastToMaster()
const
161 return d->broadcastToMaster;
164 bool GameCreateParams::isRandomMapRotation()
const
166 return d->randomMapRotation;
171 return d->ingamePassword;
174 const QString &GameCreateParams::iwadPath()
const
181 QFileInfo fi(iwadPath());
182 return fi.fileName();
187 return d->loggingPath;
200 int GameCreateParams::maxClients()
const
202 return d->maxClients;
205 int GameCreateParams::maxPlayers()
const
207 return d->maxPlayers;
212 return qMax(maxClients(), maxPlayers());
220 const QString &GameCreateParams::name()
const
227 return d->options[name];
230 void GameCreateParams::setOption(
const QString &name,
const QVariant &value)
232 d->options[name] = value;
235 unsigned short GameCreateParams::port()
const
240 QList<bool> &GameCreateParams::pwadsOptional()
242 return d->pwadsOptional;
245 const QList<bool> &GameCreateParams::pwadsOptional()
const
247 return d->pwadsOptional;
250 QStringList &GameCreateParams::pwadsPaths()
252 return d->pwadsPaths;
255 const QStringList &GameCreateParams::pwadsPaths()
const
257 return d->pwadsPaths;
263 for (
const QString &path : pwadsPaths())
266 result << fi.fileName();
275 for (
int i = 0; i < names.size(); ++i)
277 result <<
PWad(names[i], pwadsOptional()[i]);
284 return d->rconPassword;
287 void GameCreateParams::setBroadcastToLan(
bool b)
289 d->broadcastToLan = b;
292 void GameCreateParams::setBroadcastToMaster(
bool b)
294 d->broadcastToMaster = b;
297 void GameCreateParams::setConnectPassword(
const QString &pass)
299 d->connectPassword = pass;
302 void GameCreateParams::setCustomParameters(
const QStringList &customParameters)
304 d->customParameters = customParameters;
307 void GameCreateParams::setCvars(
const QList<GameCVar> &cvars)
312 void GameCreateParams::setDemoPath(
const QString &demoPath)
317 void GameCreateParams::setEmail(
const QString &email)
322 void GameCreateParams::setExecutablePath(
const QString &executablePath)
327 void GameCreateParams::setGameMode(
const GameMode &mode)
332 void GameCreateParams::setHostMode(HostMode mode)
337 void GameCreateParams::setIngamePassword(
const QString &pass)
339 d->ingamePassword = pass;
342 void GameCreateParams::setIwadPath(
const QString &iwadPath)
344 d->iwadPath = iwadPath;
347 void GameCreateParams::setLoggingPath(
const QString &loggingPath)
352 void GameCreateParams::setMap(
const QString &map)
357 void GameCreateParams::setMapList(
const QStringList &mapList)
362 void GameCreateParams::setMaxClients(
int num)
367 void GameCreateParams::setMaxPlayers(
int num)
372 void GameCreateParams::setMotd(
const QString &motd)
377 void GameCreateParams::setName(
const QString &name)
382 void GameCreateParams::setPort(
unsigned short port)
387 void GameCreateParams::setPwadsOptional(
const QList<bool> &pwadsOptional)
389 d->pwadsOptional = pwadsOptional;
392 void GameCreateParams::setPwadsPaths(
const QStringList &pwadsPaths)
394 d->pwadsPaths = pwadsPaths;
397 void GameCreateParams::setRandomMapRotation(
bool b)
399 d->randomMapRotation = b;
402 void GameCreateParams::setRconPassword(
const QString &pass)
404 d->rconPassword = pass;
407 void GameCreateParams::setSkill(
int skill)
412 void GameCreateParams::setUrl(
const QString &url)
427 void GameCreateParams::setUpnp(
bool upnp)
437 void GameCreateParams::setUpnpPort(quint16 port)