enginedefaults.h
1 //------------------------------------------------------------------------------
2 // enginedefaults.h
3 //------------------------------------------------------------------------------
4 //
5 // This program is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU General Public License
7 // as published by the Free Software Foundation; either version 2
8 // of the License, or (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
18 // 02110-1301, USA.
19 //
20 //------------------------------------------------------------------------------
21 // Copyright (C) 2016 "Zalewa" <zalewapl@gmail.com>
22 //------------------------------------------------------------------------------
23 #ifndef ide7dfca98_374f_4972_bff9_0b872f8133c6
24 #define ide7dfca98_374f_4972_bff9_0b872f8133c6
25 
27 
29 {
30 Q_OBJECT
31 
32 public:
33  QList<GameCVar> get(const QVariant &context)
34  {
35  QList<GameCVar> list;
36  list << GameCVar(tr("1 - I'm too young to die"), "", 0);
37  list << GameCVar(tr("2 - Hey, not too rough"), "", 1);
38  list << GameCVar(tr("3 - Hurt me plenty"), "", 2);
39  list << GameCVar(tr("4 - Ultra-violence"), "", 3);
40  list << GameCVar(tr("5 - NIGHTMARE!"), "", 4);
41  return list;
42  }
43 };
44 
45 #endif
Creates GameCVar set.
A general game setting or variable (like fraglimit).