canrefreshserver.h
1 //------------------------------------------------------------------------------
2 // canrefreshserver.h
3 //------------------------------------------------------------------------------
4 //
5 // This program is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU General Public License
7 // as published by the Free Software Foundation; either version 2
8 // of the License, or (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
18 // 02110-1301, USA.
19 //
20 //------------------------------------------------------------------------------
21 // Copyright (C) 2014 "Zalewa" <zalewapl@gmail.com>
22 //------------------------------------------------------------------------------
23 #ifndef id659CC023_3107_4F93_87BF5FE76A9468E9
24 #define id659CC023_3107_4F93_87BF5FE76A9468E9
25 
26 #include "dptr.h"
27 
28 class Server;
29 
31 {
32 public:
33  CanRefreshServer(const Server *server);
35 
36  bool hasEnoughTimeSinceLastRefreshPassed() const;
37  bool shouldRefresh() const;
38 
39 private:
41 };
42 
43 #endif
A representation of a server for a given game.
Definition: server.h:93