23 #ifndef __SERVERLISTPROXYMODEL_H__
24 #define __SERVERLISTPROXYMODEL_H__
28 #include <QSortFilterProxyModel>
37 static ColumnSort deserializeQVariant(
const QVariant &v);
44 Qt::SortOrder order()
const;
46 bool operator==(
const ColumnSort &other)
const;
48 QVariant serializeQVariant()
const;
64 void addAdditionalColumnSorting(
int column, Qt::SortOrder order);
65 const QList<ColumnSort> &additionalSortColumns()
const;
66 void clearAdditionalSorting();
69 bool isAnyColumnSortedAdditionally()
const;
70 bool isSortingAdditionallyByColumn(
int column)
const;
72 void removeAdditionalColumnSorting(
int column);
73 void setAdditionalSortColumns(
const QList<ColumnSort> &columns);
78 void setGroupServersWithPlayersAtTop(
bool b);
80 void sortServers(
int column, Qt::SortOrder order = Qt::AscendingOrder);
83 void additionalSortColumnsChanged();
94 int compareColumnSortData(QVariant& var1, QVariant& var2,
int column)
const;
95 bool lessThan(
const QModelIndex& left,
const QModelIndex& right)
const;
97 ServerPtr serverFromList(
const QModelIndex& index)
const;
98 ServerPtr serverFromList(
int row)
const;
Structure describing server filter.
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const
A representation of a server for a given game.
void setFilterInfo(const ServerListFilterInfo &filterInfo)
Sets new filter info and immediately calls invalidate()