#include <serverstructs.h>
Public Types | |
| enum | StandardGameModeIndexes {  SGMICooperative = 900, SGMIDeathmatch = 901, SGMITeamDeathmatch = 902, SGMICTF = 903, SGMIUnknown = 904 }  | 
Public Member Functions | |
| GameMode (int index, const QString &name, bool teamgame) | |
| int | modeIndex () const | 
| const QString & | name () const | 
| bool | isTeamGame () const | 
Static Public Attributes | |
| static const GameMode | COOPERATIVE | 
| static const GameMode | DEATHMATCH | 
| static const GameMode | TEAM_DEATHMATCH | 
| static const GameMode | CAPTURE_THE_FLAG | 
| static const GameMode | UNKNOWN | 
Protected Attributes | |
| int | gameModeIndex | 
| QString | modeName | 
| bool | teamgame | 
Data structure that holds information about a servers game mode.
| GameMode::GameMode | ( | int | index, | |
| const QString & | name, | |||
| bool | teamgame | |||
| ) | 
| name | Name to display for game mode, this should be fairly short about no longer than "cooperative". |