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src
core
gui
configuration
irc
cfgircsounds.h
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//------------------------------------------------------------------------------
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// cfgircsounds.h
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//------------------------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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// 02110-1301 USA
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//
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//------------------------------------------------------------------------------
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// Copyright (C) 2011 "Zalewa" <zalewapl@gmail.com>
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//------------------------------------------------------------------------------
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#ifndef __CFGIRCSOUNDS_H__
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#define __CFGIRCSOUNDS_H__
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#include "gui/configuration/configpage.h"
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#include <QIcon>
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class
QFileInfo;
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class
QLineEdit;
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class
CFGIRCSounds
:
public
ConfigPage
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{
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Q_OBJECT
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public
:
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CFGIRCSounds
(QWidget *parent =
nullptr
);
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~
CFGIRCSounds
()
override
;
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QIcon
icon
()
const override
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{
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return
QIcon(
":/icons/audio-speaker.png"
);
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}
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QString
name
()
const override
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{
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return
tr(
"Sounds"
);
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}
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void
readSettings
()
override
;
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QString
title
()
const override
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{
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return
tr(
"IRC - Sounds"
);
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}
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Validation
validate
()
override
;
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protected
:
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void
saveSettings
()
override
;
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private
:
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QString getPathToWav();
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void
setPath(QLineEdit *pLineEdit,
const
QString &path);
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DPtr<CFGIRCSounds>
d;
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void
playSound(
const
QString &path)
const
;
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QString validateFilePath(
const
QString &path)
const
;
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private
slots:
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void
browseNicknameUsed();
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void
browsePrivateMessage();
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void
playNicknameUsed();
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void
playPrivateMessage();
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};
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#endif
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