=
{
{ IDPort, 24, !HIDDEN, !RESIZEABLE, Qt::AscendingOrder },
{ IDPlayers, 60, !HIDDEN, RESIZEABLE, Qt::DescendingOrder },
{ IDPing, 50, !HIDDEN, RESIZEABLE, Qt::AscendingOrder },
{ IDServerName, 200, !HIDDEN, RESIZEABLE, Qt::AscendingOrder },
{ IDAddress, 120, !HIDDEN, RESIZEABLE, Qt::AscendingOrder },
{ IDIwad, 90, !HIDDEN, RESIZEABLE, Qt::AscendingOrder },
{ IDMap, 70, !HIDDEN, RESIZEABLE, Qt::AscendingOrder },
{ IDWads, 120, !HIDDEN, RESIZEABLE, Qt::AscendingOrder },
{ IDGametype, 150, !HIDDEN, RESIZEABLE, Qt::AscendingOrder },
{ IDHiddenGroup, 0, HIDDEN, !RESIZEABLE, Qt::DescendingOrder },
{ IDHiddenServerPointer, 0, HIDDEN, !RESIZEABLE, Qt::AscendingOrder }
}