25 #ifndef __CONNECTIONHANDLER_H__ 26 #define __CONNECTIONHANDLER_H__ 47 static void registerAll();
48 static void registerScheme(
const QString &scheme);
51 void handleUrl(
const QUrl &url);
70 void finished(
int response);
75 void finish(
int response);
80 void buildJoinCommandLine();
81 void checkResponse(
const ServerPtr &server,
int response);
82 void onCommandLineBuildFinished();
Structure holding parameters for application launch.
A representation of a server for a given game.
Indicator of error for the server join process.