playertable.h
1 //------------------------------------------------------------------------------
2 // playertable.h
3 //------------------------------------------------------------------------------
4 //
5 // This library is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU Lesser General Public
7 // License as published by the Free Software Foundation; either
8 // version 2.1 of the License, or (at your option) any later version.
9 //
10 // This library is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 // Lesser General Public License for more details.
14 //
15 // You should have received a copy of the GNU Lesser General Public
16 // License along with this library; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
18 // 02110-1301 USA
19 //
20 //------------------------------------------------------------------------------
21 // Copyright (C) 2010 "Zalewa" <zalewapl@gmail.com>
22 //------------------------------------------------------------------------------
23 #ifndef __PLAYER_TABLE_H_
24 #define __PLAYER_TABLE_H_
25 
26 #include "dptr.h"
27 #include "serverapi/playerslist.h"
28 #include "serverapi/serverptr.h"
29 #include <QObject>
30 #include <QString>
31 
32 class PlayerTable : public QObject
33 {
34  Q_OBJECT
35 
36 public:
37  PlayerTable(const ServerCPtr &server);
38  ~PlayerTable() override;
39 
40  QString generateHTML();
41 
42 private:
44 
48  void setNumberOfColumns();
49 
54  QString spawnPartOfPlayerTable(const PlayersList &list, bool bAppendEmptyRowAtBeginning);
55  QString spawnPlayersRows(const PlayersByTeams &playersByTeams);
56 
57  QString tableContent();
58  QString tableHeader();
59 };
60 
61 #endif