miscserversetuppanel.cpp
1 //------------------------------------------------------------------------------
2 // miscserversetuppanel.cpp
3 //------------------------------------------------------------------------------
4 //
5 // This program is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU General Public License
7 // as published by the Free Software Foundation; either version 2
8 // of the License, or (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
18 // 02110-1301, USA.
19 //
20 //------------------------------------------------------------------------------
21 // Copyright (C) 2014 "Zalewa" <zalewapl@gmail.com>
22 //------------------------------------------------------------------------------
23 #include "miscserversetuppanel.h"
24 #include "ui_miscserversetuppanel.h"
25 
26 #include "ini/ini.h"
27 #include "plugins/engineplugin.h"
28 #include "serverapi/gamecreateparams.h"
29 
30 DClass<MiscServerSetupPanel> : public Ui::MiscServerSetupPanel
31 {
32 public:
33  bool anythingAvailable;
34 };
35 
36 DPointered(MiscServerSetupPanel)
37 
39 : QWidget(parent)
40 {
41  d->setupUi(this);
42  d->anythingAvailable = false;
43 }
44 
45 MiscServerSetupPanel::~MiscServerSetupPanel()
46 {
47 }
48 
49 void MiscServerSetupPanel::fillInParams(GameCreateParams &params)
50 {
51  params.setEmail(d->leEmail->text());
52  params.setMotd(d->pteMOTD->toPlainText());
53  params.setConnectPassword(d->leConnectPassword->text());
54  params.setIngamePassword(d->leJoinPassword->text());
55  params.setRconPassword(d->leRConPassword->text());
56  params.setUrl(d->leURL->text());
57 }
58 
59 bool MiscServerSetupPanel::isAnythingAvailable() const
60 {
61  return d->anythingAvailable;
62 }
63 
64 void MiscServerSetupPanel::loadConfig(Ini &config)
65 {
66  IniSection misc = config.section("Misc");
67  d->leURL->setText(misc["URL"]);
68  d->leEmail->setText(misc["eMail"]);
69  d->leConnectPassword->setText(misc["connectPassword"]);
70  d->leJoinPassword->setText(misc["joinPassword"]);
71  d->leRConPassword->setText(misc["RConPassword"]);
72  d->pteMOTD->document()->setPlainText(misc["MOTD"]);
73 }
74 
75 void MiscServerSetupPanel::saveConfig(Ini &config)
76 {
77  IniSection misc = config.section("Misc");
78  misc["URL"] = d->leURL->text();
79  misc["eMail"] = d->leEmail->text();
80  misc["connectPassword"] = d->leConnectPassword->text();
81  misc["joinPassword"] = d->leJoinPassword->text();
82  misc["RConPassword"] = d->leRConPassword->text();
83  misc["MOTD"] = d->pteMOTD->toPlainText();
84 }
85 
86 void MiscServerSetupPanel::setupForEngine(const EnginePlugin *engine)
87 {
88  d->anythingAvailable = false;
89  bool visible = false;
90 
91  visible = engine->data()->allowsConnectPassword;
92  d->labelConnectPassword->setVisible(visible);
93  d->leConnectPassword->setVisible(visible);
94  d->anythingAvailable = visible || d->anythingAvailable;
95 
96  visible = engine->data()->allowsEmail;
97  d->labelEmail->setVisible(visible);
98  d->leEmail->setVisible(visible);
99  d->anythingAvailable = visible || d->anythingAvailable;
100 
101  visible = engine->data()->allowsJoinPassword;
102  d->labelJoinPassword->setVisible(visible);
103  d->leJoinPassword->setVisible(visible);
104  d->anythingAvailable = visible || d->anythingAvailable;
105 
106  visible = engine->data()->allowsMOTD;
107  d->labelMOTD->setVisible(visible);
108  d->pteMOTD->setVisible(visible);
109  d->anythingAvailable = visible || d->anythingAvailable;
110 
111  visible = engine->data()->allowsRConPassword;
112  d->labelRConPassword->setVisible(visible);
113  d->leRConPassword->setVisible(visible);
114  d->anythingAvailable = visible || d->anythingAvailable;
115 
116  visible = engine->data()->allowsURL;
117  d->labelURL->setVisible(visible);
118  d->leURL->setVisible(visible);
119  d->anythingAvailable = visible || d->anythingAvailable;
120 }
Game parametrization data used when creating new games.
Configuration handler.
Definition: ini.h:69
INI section representation.
Definition: inisection.h:40
IniSection section(const QString &name)
Access configuration file section.
Definition: ini.cpp:91