23 #ifndef idb76a672e_9f54_4dbc_a933_33ea083e8f11 24 #define idb76a672e_9f54_4dbc_a933_33ea083e8f11 48 void loadConfig(
Ini &config,
bool loadingPrevious);
49 QString mapName()
const;
50 void saveConfig(
Ini &config);
52 void setupForRemoteGame();
54 void setIwadByName(
const QString &iwad);
57 void gameModeChanged(
const GameMode &gameMode);
61 void showEvent(QShowEvent *event);
70 bool setEngine(
const QString &engineName);
73 void onGameModeChanged(
int);
74 void updateMapWarningVisibility();
Game parametrization data used when creating new games.
Dialog window allowing user to host a game.
Game mode representation.