gamerulespanel.h
1 //------------------------------------------------------------------------------
2 // gamerulespanel.h
3 //------------------------------------------------------------------------------
4 //
5 // This program is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU General Public License
7 // as published by the Free Software Foundation; either version 2
8 // of the License, or (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
18 // 02110-1301, USA.
19 //
20 //------------------------------------------------------------------------------
21 // Copyright (C) 2014 "Zalewa" <zalewapl@gmail.com>
22 //------------------------------------------------------------------------------
23 #ifndef id880d5e15_1a53_40da_bdb9_11d9b4dc3222
24 #define id880d5e15_1a53_40da_bdb9_11d9b4dc3222
25 
26 #include "dptr.h"
27 
28 #include <QWidget>
29 
30 class CreateServerDialog;
31 class EnginePlugin;
32 class GameCreateParams;
33 class GameMode;
34 class Ini;
35 class MapListPanel;
36 
37 class GameRulesPanel : public QWidget
38 {
39 Q_OBJECT
40 
41 public:
42  GameRulesPanel(QWidget *parent);
43  ~GameRulesPanel();
44 
45  void fillInParams(GameCreateParams &params);
46  MapListPanel *mapListPanel();
47  void loadConfig(Ini &config);
48  void saveConfig(Ini &config);
49  void setupForEngine(const EnginePlugin *engine, const GameMode &gameMode);
50  void setupForRemoteGame();
51  void setCreateServerDialog(CreateServerDialog *dialog);
52 
53 private:
55 
56  void fillInLimits(GameCreateParams &params);
57  void fillInModifiers(GameCreateParams &params);
58  void memorizeLimits();
59  void loadMemorizedLimits(const EnginePlugin *engine);
60  void removeLimitWidgets();
61  void setupDifficulty(const EnginePlugin *engine);
62  void setupLimitWidgets(const EnginePlugin *engine, const GameMode &gameMode);
63  void setupModifiers(const EnginePlugin *engine);
64 };
65 
66 #endif
Game parametrization data used when creating new games.
Dialog window allowing user to host a game.
Game mode representation.
Configuration handler.
Definition: ini.h:69